LEGENDS REBORN · EVENT GUIDE · SEP 2026

City Bosses

Five bosses, one in every city, each worth 1,000 Conquer Points. Kill one and it returns 30 minutes later — no schedule to track, just show up. Each has 5,000,000 health and heals itself while you fight, so bring a team.

Updated 27 September 2026: every city boss now has 5,000,000 health, like the Terato Dragon. Their healing, defence and fire damage stay at half strength (since 26 September), and twice as much magic damage gets through.

Proof from the realm

These encounters are live on Legends Reborn. The screenshots below show a player engaging all five city bosses: SandWraith, Twin Gate Warden, EmberTyrant, Storm Talon, and Jade Colossus.

A player confronting SandWraith in Desert City
SandWraith rises from the sands of Desert City.
A player fighting Twin Gate Warden in Twin City
A player engages Twin Gate Warden in Twin City.
A player confronting EmberTyrant in Castle City
EmberTyrant faces a player in Castle City.
A player fighting Storm Talon in Bird Island
A player fights Storm Talon in Bird Island.
A player fighting Jade Colossus in Ape City
A player fights Jade Colossus in Ape City.

Where they are

BossCityMap
SandWraithDesert City1000
TwinGateWardenTwin City1002
EmberTyrantCastle City1011
StormTalonBird Island1015
JadeColossusApe City1020

There are no fixed coordinates. Each boss picks a different spot every time it respawns, anywhere across its city's map — so finding it is part of the hunt. Scout, and once you have eyes on it, call your team over before you pull.

What is guaranteed: every spot is reachable on foot, stands on open ground with room to fight, and is well clear of town — at least 40 tiles from any NPC or guard post, so you will never find one parked among the shops or guards. Town guards also leave the bosses alone, so a guard can't steal your kill. The event board on the home page tells you which cities have a boss standing right now and counts down the ones that do not, so you know which map is worth searching.

Solo or team

Every city boss regenerates 750 health per second, without pause, for as long as it is alive. That is the whole fight in one number: if your combined damage per second is below it, the boss heals back everything you land and you will never finish, no matter how long you stand there.

GroupWhat to expect
1 playerOnly for a very well-geared (+12) level 140 character — and a very long fight
2–3 playersPossible, but slow
5 or moreThe way to do it

Gear matters more than numbers: the bosses have 2,500 physical defence, subtracted from every single hit, so a weak weapon still does very little per swing. Bring your best gear, and bring people.

What they hit for

Each boss is level 140 and breathes fire for 2,250–3,100 before your defences. The fire is magic, so:

They also shrug off 70% of all magic damage, so a party built entirely of casters will still struggle — physical damage is what moves the health bar.

Being level 140 matters for another reason: monsters below your level take bonus damage, and these are deliberately set at the cap so nobody gets that discount.

The reward

Lucky bonus: LegendsCP9 bags

Each of the five city bosses also has a 0.20% base chance to award a LegendsCP9 bag worth 1,000 CP. This is a separate, chance-based bonus on top of the shared CP payout above — not a guaranteed bag for every kill.

The bag goes to the credited killer, rather than being split across the team. It enters their inventory when space is available; otherwise, look for it on the ground. Right-click the bag to receive its 1,000 CP. Active drop-rate event multipliers apply to the base chance.

The daily limits

Shared CP payout: each account can be credited for five boss kills per day, resetting at 00:00 UTC. After that you can still fight and help your team, but will not receive another shared payout that day. This limit is five kills in total across all five cities, not five per boss.

Lucky CP bags: each character can receive one bag from each city boss per UTC day — up to five Class 9 bags across the five different bosses. This allowance is separate from the shared-payout limit and counts successful bag awards, not kills or openings. It resets at 00:00 UTC; drop-rate events do not increase it. See the LegendsCP bag guide for all rewards and limits.

Tips

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