LEGENDS REBORN · SYSTEM UPDATE · 24 SEP 2026
Legendary gear, summons & skills
A free Legendary Dress for every character, the full Legendary set for Legend VIPs, a new Summon Master in the rebirth village, and three skills that now work when you cast them.
Legendary Dress — free for everyone
Every character receives the Legendary Dress on login, with delivery retried when inventory space is available. It is now level-1 body armour, not a garment, and gives +50% EXP while worn in the armour slot. The old garment version is migrated to the armour version. Choose between wearing the Dress and class armour; their armour-slot effects cannot be worn together.
Keep one inventory slot free. If your bag is full, the game tells you and hands it over once there is room.
Legendary set — Legend VIP
Legend VIP awards include class-matched armour. Taoists receive the Legendary Bag for the necklace slot and Legendary Bracelet for the ring slot instead of the physical Necklace and Ring. Other classes receive Necklace and Ring, plus the Bag as an alternative neck item. Boots and Ears are shared pieces. Shield awards normally require a Warrior or the level-140 second-rebirth shield unlock.
New awards are +12, blessed -9%, enchanted +255 HP, with two filled sockets: Super Phoenix Gems for Taoists; Super Dragon Gems for Trojan, Warrior and Archer. The VIP set items are Super quality. Owned pieces are checked to avoid duplicates. Keep inventory space free and use the launcher updater for current names and icons.
| Piece | Slot · level | Effect |
|---|---|---|
| Legendary Necklace | Necklace · 130 | +15% max HP. HP and MP potions restore twice as much. |
| Legendary Ring | Ring · 126 | Skills cost 25% less stamina. Heals you for 5% of the damage you deal to players (0.5% against monsters), up to 2,000 per hit. |
| Legendary Bracelet | Ring · 117 | The same stamina reduction and damage-based healing as the Legendary Ring; the Taoist ring-slot alternative. |
| Legendary Boots | Boots · 129 | Completely blocks one hit from a player every 10 seconds. |
| Legendary Bag | Necklace · 126 | Skills cost half the mana, area skills reach 30% further (rounded to whole tiles), and your heals are 3× stronger. Replaces the necklace, not a talisman. |
| Legendary Ears | Helmet · 112, any class | 20% less magic damage taken, plus 5% for every stack. A stack builds every 5 seconds, up to 6 (50% at most), and each magic hit you take uses one. |
| Legendary Shield | Off-hand · 120 | 33% less magic damage and 50% less area damage taken. Only for Warriors, and second-reborn characters who unlocked shields. |
- Soulbound. Every Legendary piece is locked to your character: it can't be traded, sold, dropped, or unlocked.
- Composing works on eligible equipment below +12. Legendary equipment uses the corresponding base item’s + bonuses, but cannot be consumed as a minor material. Newly awarded VIP equipment is already +12.
- No quality or level upgrades. The upgrade NPCs, Meteors and Dragon Balls refuse a Legendary piece and charge you nothing.
- Potion tooltips don't change. A Mil. Ginseng still says +3,000, but with the Necklace on it restores 6,000.
Class armour — level 120
| Class | Piece | Effect while worn |
|---|---|---|
| Trojan | Legendary Armor | Skills spend life instead of mana. A player kill refunds 75% of stamina spent on skills during the preceding 10 seconds. |
| Warrior | Legendary Plate | After standing still for 2.5 seconds, physical damage reduction starts at 15%, rising to 45% at 6.5 seconds. After the initial delay, while still, restores 5% max HP, 5% max MP and 3% max stamina each second. |
| Archer | Legendary Coat | +25 max HP per Agility point. Fan attacks cover 270 degrees, or 360 degrees while flying. |
| Taoist | Legendary Robe | +3,000 max MP. Above 30% MP, a mana shield can halve incoming damage, spending mana; protection becomes partial when only a small amount remains above the 30% floor. |
Potions
- With the Legendary Necklace on, every HP and MP potion restores twice its listed amount.
- While you are poisoned, health potions don't work (mana potions still do). Nothing is used up when a potion is refused.
- A potion isn't used up if there is nothing to restore.
Summon Master — Birth Village
The Summon Master stands in Birth Village (map 1010) at (71, 45), between Alex and the Reborn Master. Reach the village from the Rebirth Guide in the Market at (293, 220) — travel is free.
You must have been reborn at least once. At level 15, bring one Euxenite Ore to learn Summon Guard. At level 40, bring one Gold Ore (any ore rate) to learn your current class summon. Learning is not free and does not unlock all six summons for every class.
Class summons: Trojan — Bloody Bat; Warrior — Fire Evil; Archer — Skeleton; Water Taoist — Bat Boss; Fire Taoist — Bat. Complete the relevant class promotion first. The table below describes casting, separate from the one-time learning cost.
| Summon | What it does | To cast |
|---|---|---|
| Guard | A guard that casts Thunder at your target — Fire, then Tornado, as the skill levels up. Stays until it is killed. | Free |
| Bat | Takes 20% of every hit you take while it is within 10 tiles of you. | Full XP circle |
| Bat Boss | A tougher bat with the same stand-in effect. | Full XP circle |
| Bloody Bat | An evil bat whose bite hits for twice its attack and heals you by the damage it deals. | Free |
| Fire Evil | A fire rat that burns your target with Fire Ring. | Free |
| Skeleton | A skeleton that fights at your side. | Free |
- You can have one summon at a time. Calling another replaces the first.
- Apart from the Guard, a summon lasts 60 seconds, rising to 80, 100 and 120 seconds as the skill levels up. Summons level up with use, and higher levels call stronger creatures.
Skills that now work
| Skill | Class | What it does |
|---|---|---|
| Cruel Shade | Trojan reborn skill | Cast on a target within 5 tiles to take 10%, 14%, 18% or 20% of its current HP, by skill level. Costs 100 stamina. It has no effect on bosses or the Guild War pole and gates. The skill's passive life drain still works as before. |
| Dash | Warrior (shield) | Charge one tile forward and hit whatever is in front of you for 200% damage, knocking it back a tile. Bosses, the Guild War pole and gates, and anything backed against a wall or another body take the hit but don't move. With nothing in front, you simply dash a tile forward. |
| Roar | Warrior XP skill | Every living teammate on your screen gains +20 XP. Fill a teammate's circle and their XP skill is ready straight away. |
Bosses
The five city bosses and Snow Banshee now breathe fire at anyone on screen — flying out of reach no longer works — and they ignore Superman's bonus, can't be poisoned, and are no longer attacked by town guards. See the City Bosses guide and the Snow Banshee guide.
Numbers here reflect what's live on the realm right now and may be tuned as we watch how they play out.