
LEGENDS REBORN · EVENT GUIDE · OCT 2026
PK tournaments, events & Quiz Show
Everything running on the realm right now — when it happens, how it works, and what you get for showing up. The sections below describe the implemented event systems.
Daily, Weekly & Monthly PK
Fight for Conquer Points and your winner’s Honor Halo. All PK times below use Malaysia time (MYT, UTC+8), regardless of your computer’s timezone. Weekly and Monthly PK combine all eligible classes; only Daily Class PK has separate class brackets.
| Event | Registration (MYT) | Fight starts | Winner reward |
|---|---|---|---|
| Daily Class PK | Daily 20:50–21:00 | 21:00 | 2,000 CP per winning class + class halo |
| Weekly PK | Sunday 21:20–21:30 | 21:30 | 5,000 CP + Weekly halo |
| Monthly PK | 1st of each month 21:50–22:00 | 22:00 | 10,000 CP + Monthly halo |
Daily Class PK — prove your class
Visit Class PK Admin, Twin City (451, 291) and choose Register for Class PK, or type /classpk join during registration. Trojan, Warrior, Archer, Water Taoist and Fire Taoist compete in five separate brackets. An unpromoted Taoist must choose Water or Fire first.
Weekly PK — all classes, one winner
On Sunday, type /weeklypk join from Twin City during 21:20–21:30 MYT. All eligible classes share one bracket. The last survivor earns 5,000 CP and the Weekly PK Champion halo.
Monthly PK — the monthly championship
On the first day of the month, type /monthlypk join from Twin City during 21:50–22:00 MYT. All eligible classes share one bracket. The last survivor earns 10,000 CP and the Monthly PK Champion halo.
Register at the same NPC: Class PK Admin in Twin City (451, 291) also offers Weekly PK registration and Monthly PK registration. Choose the event, then Register now during its registration window. The chat commands above remain available. You do not need to see the announcement to register.
Before you enter
- Be alive, online and in Twin City. Leave your team, close trades and your booth, and stop auto-hunt.
- Registration closes when the fight starts. Successful registration teleports you to the event arena; set PK mode for combat once the fight begins.
- Only one character per account can enter a round. GMs cannot compete. Leaving does not let you register again in that round.
- Paid companions and auto-hunt are not available in the tournament arena.
How a winner is decided
- Each bracket needs at least two eligible starters. Entering alone does not earn a prize.
- The last surviving eligible entrant wins. Combat lasts at most 15 minutes; if multiple players remain at the deadline, there is no winner.
- Death, disconnecting or leaving the arena eliminates you. Changing class or entering a disallowed state also removes eligibility.
- Tournament deaths use the event’s protected death handling, without normal item-drop penalties. Players are returned to Twin City when their bracket ends.
- Use
/classpk leave,/weeklypk leaveor/monthlypk leaveto withdraw. A cancelled or interrupted round does not produce a new winner.
Collect your CP and display your halo
CP is normally credited automatically after settlement. If payment remains pending, visit Class PK Admin and choose Claim pending CP prize, or use /classpk claim, /weeklypk claim or /monthlypk claim. These claim the same saved pending-prize ledger. Close trades and vending first; repeated claims cannot pay the same prize twice.
Run the updater and restart your game client for the Honor Halo graphics. Daily class winners can use Activate my class halo at the NPC. For Weekly or Monthly awards, use /halo select 6 or /halo select 7. /halo lists your owned awards; /halo select 0 hides your Honor Halo. Selection checks your winner eligibility. Only one Honor Halo is displayed at once; your nobility aura is separate.
Use the event’s status command for the current PK session and champions to list recorded champions. A later winning result replaces the champion for that bracket. GM-opened sessions may use different registration times; follow their announcement.
Server rates
Legends Reborn runs mid-rate, by design: fast enough that leveling doesn't feel like a second job, slow enough that the realm still has somewhere to go next month.
| Kind | Rate |
|---|---|
| EXP | x5 |
| Gold | x5 |
| Proficiency | x5 |
| Skill | x5 |
| Drop | x1 |
Drop stays unboosted on purpose — it keeps gear meaningful and the item economy from flooding, even while leveling moves at a comfortable pace. These are base rates; the numbers in-game (/rate) can run higher for a limited time during a scheduled rate event, and always show the real number currently active.
Snow Banshee — world boss
Level 135, spawns in Castle City around (683, 815) (map 1011). Her respawn is due 60 minutes after death, not on a fixed hourly schedule. The final-blow player (or pet owner) receives 500,000 silver and 108 CP guaranteed, plus one mutually exclusive stone reward: +2 at 48%, +3 at 50%, or +6 at 2%. The defeat broadcast names the hero. A separate 0.20% base chance can also award a LegendsCP5 bag worth 500 CP, capped at one bag per character per UTC day. Keep inventory space free. Full Snow Banshee guide →
Met Zone — MeteorDove farming spot
The Met Zone (reached through the Avatar Master in Twin City (408, 386)) holds one tough MeteorDove. It is a dedicated hunting encounter for upgrade materials.
- Up to 10 Meteors drop on the ground, with a 99.99% base chance per successive drop roll. The first failed roll stops the sequence; delivery is not an absolute guarantee.
- Uses a 15-minute spawn interval; at most one is alive. This is an ordinary spawn timer, not a fixed delay from death.
City bosses and Kill the BEAST
The five city bosses have a 30-minute death cooldown and a shared 1,000 CP payout, plus a separate chance for a Class 9 CP bag. Terato returns 24 hours after death and awards ranked loot, with a 10% base chance for a 30,000 CP bag. Read the City Bosses guide, Kill the BEAST guide and CP bag limits.
Quiz Show
Runs automatically three times daily — 04:00, 14:00, and 21:00 UTC. 15 questions, about 30 seconds each, drawn from this realm's own lore and real game mechanics — not random trivia.
- Answer in the chat with
/answer A,/answer B,/answer C, or/answer Dbefore the timer runs out. - Every answer earns EXP — more for a correct one than a wrong one, so there's no reason to sit it out.
- The top 3 scorers when the round ends get a bonus EXP prize on top of what they earned per question, announced to the whole realm.
GMs can also start or stop a round on demand with /quiz start / /quiz stop — the schedule above is what runs automatically either way. Full Quiz Show guide →
Guild War
Runs automatically every Saturday at 20:00 UTC, for one hour. Two gates — left and right, 10,000,000 HP each — stand on the war map; guilds fight for control of the pole. Guild score is earned from damage to the pole, not simply from player kills.
- Break a gate down and it can be repaired for 2,000,000 silver by the current winning guild — holding the field costs real money, not just numbers.
- A live scoreboard updates every 10 seconds for everyone on the map, so you always know where your guild stands mid-fight.
- When the pole falls, the highest-scoring guild wins that round and its name is placed on the pole. Another round starts after 10 seconds while the event is running. The current round winner remains the holder when the event closes; this is not a cumulative score across the whole hour.